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The Cambridge Companion to Video Game Music

Ficha básica

Autores: 
Fritsch, Melanie (ed.)
Summers, Tim (ed.)
Lugar de edición: 
Cambridge
Editorial: 
Cambridge University Press
Año de edición: 
2021
Colección y número: 
Cambridge Companions to Music
ISBN: 
9781108473026, 9781108460897, 1108473024, 1108460895
Idioma: 
inglés
Número de páginas: 
xxxv, 446

Clasificación temática

Clasificación temática: 

Otros campos

Descripción: 

SUMARIO. Foreword: The collaborative art of game music ; Lydia Andrew / Introduction ; Melanie Fritsch and Tim Summers // Part I. Chiptunes: 1. Before red book: early video game music and technology ; James Newman / 2. Chiptune, ownership and the digital underground ; Kenneth B. McAlpine / 3. Waveform wizard – an interview with Junko Ozawa ; trans Lyman Gamberton // Part II. Creating and Programming Game Music: 4. Building relationships: the process of creating game music ; Guy Michelmore / 5. The inherent conflicts of musical interactivity in video games ; Richard Stevens / 6. The triple lock of synchronization ; K. J. Donnelly / 7. 'Less music, now!' – new contextual approaches to video game soundtracks ; Rob Bridgett / 8. Composing for independent games: the music of kentucky route zero ; Ben Babbitt // Part III. Analytical Approaches: 9. Music games ; Michael Austin / 10. Autoethnography, phenomenology and hermeneutics ; Michiel Kamp / 11. Interacting with soundscapes: music, sound effects, and dialogue in video games ; Elizabeth Medina-Gray / 12. Analytical traditions and game music: super mario galaxy as a case study ; Steven Reale / 13. Semiotics in game music ; Iain Hart / 14. Game – music – performance. Introducing a ludomusicological theory and framework ; Melanie Fritsch // Part IV. Realities, Perception and Psychology: 15. A step back from reality: sound and presence in computer games and other worlds ; Mark Grimshaw-Aagaard / 16. Audio and the experience of gaming: a cognitive-emotional approach to video game sound ; Dana Plank / 17. Physiological responses and game music ; Duncan Williams // Part V. Game Music, Contexts and Identities: 18. Game music and identity ; Chris Tonelli / 19. Game music and history ; James Cook / 20. Open worlds: globalization, localization, and video game music ; William Gibbons / 21. Female credit: excavating recognition for the capcom sound team ; Hillegonda C. Rietveld and Andrew Lemon // Part VI. Beyond the Game: 22. Pop music, economics and marketing ; Andra Ivanescu / 23. Game music beyond the games ; Ryan Thompson / 24. Producing game music concerts ; Thomas Böcker.