From Pac-Man to Pop Music : Interactive Audio in Games and New Media

Ficha básica
Clasificación temática
Otros campos
SUMARIO. Industries and Synergies. The new MTV? Electronic arts and playing music ; Holly Tessler / Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 ; Antti-Ville Kärjä / Ringtones and mobile phones. Could ringtones be more annoying? ; Peter Drescher / Indeterminate adaptive digital audio for games on mobiles ; Agne`s Guerraz and Jacques Lemordant / Instruments and interactions. Theoretical approaches to composing dynamic music for video games ; Jesper Kaae / Realising groundbreaking adaptive music ; Tim van Geelen / The composition-instrument: emergence, improvisation, and interaction in games and new media ; Norbert Herber / Techniques and technologies. Dynamic range: subtlety and silence in video game sound ; Rob Bridgett / An introduction to granular synthesis in video games ; Leonard Paul / Audio and audience. Chip music: low-tech data music sharing ; Anders Carlsson / Left in the dark: playing computer games with the sound turned off ; Kristine Jørgensen / Music theory in music games ; Peter Shultz.