The intersection of Animation, Video Games, and Music : Making Movement Sing

Ficha básica
Clasificación temática
Otros campos
SUMARIO. Part I. Adaptation and Comparative Usage. What is "Real?" Diegetic Spaces in Epic Mickey ; Andrew S. Powell / Rusted Red : Machinarium as Political Allegory ;Tristan Kneschke / A Watercolor that can be Played : Gris and the Appeal of Hand-Made Indie Games ; María Lorenzo Hernández and Armando Bernabeu Lorenzo / Building Worlds with Beethoven : Epistemic Roles of ("Classical") Music in Animated Films and Video Games ; Reinke Schwinning / The Pseudo-1930s World of Cuphead ; Lisa Scoggin // Part II. Gender, Sex, and Sexuality. Xandir P. Wifflebottom, Video Game Hero? ; Karen M. Cook / Who on Earth is Carmen Sandiego? : Two Case Studies in Aural Identity ; T.J. Laws-Nicola and Brent Ferguson / Into the Dragon's Lair : A Sonic Tapestry of Medievalism, Gender, and Sexuality ; Dana Plank / From Fantasy to Trauma : Sound and Sex in School Days ; Ko On Chan // Part III. Nostalgia. The Retrospective and Retrocursive Stances in Retro Game Aesthetics : How DuckTales Remastered Got the Last Quack ; Dominic Arsenault / (Re)creating the (Imagined) Past in Kingdom Hearts III ; Ryan Thompson / Chiptunes to Cartoons : Video Game Aesthetics in the Plot and Sound World of Adventure Time! ; Matthew Ferrandino / Rurouni Kenshin : Anime-driven Nostalgia in Gaming Soundscapes ; Stacey Jocoy / Looking Forward, Turning Back : Ni no Kuni as a Renegotiation of the Anime¯shon Concept ; Jason Cody Douglass and Rayna Denison.