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Emotion in Video Game Soundtracking

Ficha básica

Autores: 
Lee, Newton - Williams, Duncan
Lugar de edición: 
Cham
Editorial: 
Springer International Publishing
Año de edición: 
2018
Colección y número: 
International Series on Computer Entertainment and Media Technology
ISBN: 
9783319722726, 3319722727 (libro electrónico)
Idioma: 
inglés
Número de páginas: 
177

Clasificación temática

Clasificación temática: 

Otros campos

Descripción: 

SUMARIO. // 1 Welcome and Introduction from the Editors / 2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches / 3 Present: Emotion in speech, singing, and sound effects / 4 Present: Affectively-driven algorithmic composition / 5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking / 6 Present: Brain Computer Music Interfacing (BCMI) / 7 When the Soundtrack is the Game: from Audio-games to Gaming the Music / 8 Motion Controllers, Sound, and Music in Video Games / 9 Future: Repurposing music according to individual preferences for personalized soundtracks / 10 Sounding the Story: Music in Videogame Cutscenes / 11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience / 12 Concluding remarks.