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Contemporary Research on Intertextuality in Video Games

Ficha básica

Autores: 
Duret, Christophe - Pons, Christian-Marie - IGI Global
Lugar de edición: 
Hershey
Editorial: 
Information Science Reference
Año de edición: 
2016
Colección y número: 
Advances in multimedia and interactive technologies (AMIT) book series
ISBN: 
9781522504788, 1522504788, 9781522504771 152250477X
Idioma: 
inglés
Número de páginas: 
363

Clasificación temática

Clasificación temática: 

Otros campos

Descripción: 

SUMARIO. Arkham epic: Batman video games as totalizing texts ; Luke Arnott / The inescapable intertextuality of Blade Runner: The Video Game ; Clara Fernandez-Vara / A different kind of monster: uncanny media and Alan Wake's textual monstrosity ; Michael Fuchs / Intermediality and video games: analysis of Silent Hill 2 ; Mehdi Debbabi Zourgani, Julien Lalu, Matthieu Weisser / Gamers (don't) fear the reaper: musical intertextuality and interference in video games ; Andréane Morin-Simard / BioShock and the Ghost of Ayn Rand: universal learning and tacit knowledge in contemporary video games ; Chris Richardson, Mike Elrod / Exploring complex intertextual interactions in video games: connecting informal and formal education for youth ; Kathy Sanford, Timothy Frank Hopper, Jamie Burren / You can't mess with the program, Ralph: intertextuality of player-agency in filmic virtual worlds ; Theo Plothe / Cultural transduction and intertextuality in video games: an analysis of three international case studies ; Enrique Uribe-Jongbloed, Herna´n David Espinosa-Medina, James Biddle / Moving forward by looking back: using art and architectural history to make and understand games ; Christopher Totten / Artifacts of empire: Orientalism and inner-texts in Tomb Raider (2013) ; Kristin M. S. Bezio / Weaving nature mage: collective intertextuality in the design of a book-to-game adaptation ; Claudio Pires Franco / Interprocedurality: procedural intertextuality in digital games ; Marcelo Sima~o de Vasconcellos, Fla´via Garcia de Carvalho, Inesita Soares de Araujo / Architextuality and video games: a semiotic approach ; Maria Katsaridou, Mattia Thibault / Paratext: the in-between of structure and play ; Daniel J. Dunne / Footage not representative: redefining paratextuality for the analysis of official communication in the video game industry ; Jan Svelch.