The Oxford Handbook of Interactive Audio

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SUMARIO. Introduction (Karen Collins, Holly Tessler and Bill Kapralos) // SECTION 1 INTERACTIVE SOUND IN PRACTICE / 1. Spatial Reconfiguration in Interactive Video Art ; Holly Rogers / 2. Navigating Sound: Locative and Translocational Approaches to Interactive Audio ; Nye Parry / 3. Defining Sound Toys: Play as Composition ; Andrew Dolphin / 4. Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies ; M.J. Bishop / 5. Acoustic Scenography and Interactive Audio: Sound Design for Built Environments ; Jan Paul Herzer // SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS / 6. The Unanswered Question of Musical Meaning: A Cross-domain Approach ; Tom Langhorst / 7. How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft ; Jon Inge Lomeland / 8. Sound and the Videoludic Experience ; Guillaume Roux-Girard / 9. Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity ; Dave Raybould. Contents note continued: 10. Worlds of Music: Strategies for Creating Music-based Experiences in Videogames ; Melanie Fritsch // SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO / 11. Embodied Virtual Acoustic Ecologies of Computer Games ; Tom Garner / 12.A Cognitive Approach to the Emotional Function of Game Sound ; Inger Ekman / 13. The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality ; Niels C. Nilsson / 14. Sonic Interactions in Multimodal Environments: An Overview ; Stefania Serafin / 15. Musical Interaction for Health Improvement ; Birgitta Cappelen / 16. Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design ; Fionnuala Conway // SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS / 17. Multisensory Musicality in Dance Central ; Kiri Miller / 18. Interactivity and Liveness in Electroacoustic Concert Music ; Mike Frengel. Contents note continued: 19. Skill in Interactive Digital Music Systems ; Michael Gurevich / 20. Gesture in the Design of Interactive Sound Models ; Benjamin Schroeder / 21. Virtual Musicians and Machine Learning ; Nick Collins / 22. Musical Behavior and Amergence in Technoetic and Media Arts ; Norbert Herber // SECTION 5 TOOLS AND TECHNIQUES / 23. Flow of Creative Interaction with Digital Music Notations ; Alan F. Blackwell / 24. Blurring Boundaries: Trends and Implications in Audio Production Software Developments ; David Bessell / 25. Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music ; Michael Katchabaw / 26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? ; Stefania Serafin / 27. Interactive Spectral Processing of Musical Audio ; Victor Lazzarini // SECTION 6 THE PRACTITIONER'S POINT OF VIEW. Contents note continued: 28. Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games ; Helen Mitchell / 29. Our Interactive Audio Future ; Damian Kastbauer / 30. For the Love of Chiptune ; Leonard J. Paul / 31. Procedural Audio Theory and Practice ; Andy Farnell / 32. Live Electronic Preparation: Interactive Timbral Practice ; Rafal Zapala / 33. New Tools for Interactive Audio, and What Good they Do ; Tim van Geelen.